Rpg maker vx ace enemy sprites2/2/2024 ![]() Even though the game does contain a lot of custom tiles (by the community) and sprites (by me), to the eyes of someone not in the RPG Maker community, it looks the same as the garbage low-effort games you'd see on Steam. While I make no attempt to hide the fact that Gate of Providence is a RPG Maker game, the reputation of the RTP makes the game look bad. Another issue is with the RTP-styled sprites and tiles. ![]() In addition, the battler art was done by two people, with Providence members having one artist and everything else by another. Art is something I definitely need to improve on. This is because the main characters (Jun, Ne'l, Theresa, etc.) were drawn by an actual artist, my friend David, while the villagers and side characters were drawn by me. Difficulties with Art and Artstyle There are notable inconsistencies with the art, with face portraits in particular. I'd rather not have a player take over twenty minutes in a single battle (it has happened) because of a poor moveset and difficulty level. In the end, I feel that this is the better approach for Gate of Providence. After some feedback, adjustments to difficulty were made, resulting in the game becoming easier overall. It becomes hard to tell if a player just has a bad strategy or if the enemies have too high stats. Players would either breeze through or get completely obliterated. On the other hand, some players would find a really good combo and use only that combo for the entire game, making combat unengaging. On higher difficulties, defensive skills and items become important and in some cases, required. ![]() The problem with this is that players that chose only to use attacking skills would find themselves having trouble near the end of the game, when the level cap is reached, where status effects and debuffs have a bigger impact. Players tend to find a combination of skills they like and stick with them. What Went Wrong Combat Balancing and Difficulty Levels Balancing an RPG is always tricky. As usual for a postmortem, I'll be writing about what went right and wrong during the development of Gate of Providence, as well as some other thoughts. During this time, the game has received over 12000 views and 680 downloads. It's been eight months after the release of Gate of Providence. NEED HELP? If you are stuck with a puzzle or something else, I might have a guide on it on my website. Clicking out of the game will cause music to continue to run.Knight’s Will - Passive enemies still chase you if aggression level is set on the same map as the chaser.A fix for them may come in the future but it will likely cause save-file incompatibility. =Common= These are easily reproducible bugs. Enemies may block passage after being defeated.This is cosmetic and does not affect quest progress. An objective in the Quest Log will not be marked as complete even if it is actually complete.The game may randomly crash when enemy touches you.(If you can consistently replicate these, let me know right away!) These bugs may only show up once or not at all in an entire playthrough. KNOWN ISSUES This is the list of already known issues - don't report these! =Rare= These are rare bugs, and may be very hard to reproduce. If you get an error about F1AltEnterF12.dll, please install the Visual C++ Redistributable Packages. CONTROLS Arrow Keys - Movement / Navigation Z Key / Enter / Space - Interact / Select X Key - Menu / Cancel Shift Key - Dash (Hold) ADDITIONAL REQUIREMENTS If you get an error about xinput1_3, please install DirectX. Through the "Mercenary Request" system, people can request help from a mercenary to carry out tasks or odd jobs for a reward. The Guild became the acting police force, at the same time providing help to people who request it. With the start of peacetime in the Fourth Age, the Mercenaries' Guild found its new purpose by serving the government. Develop your own strategy and moveset, from locking down enemies with status effects, to using skills that target enemies' Anima to prevent them from attacking!īACKSTORY On Iris, the term mercenary has changed to mean something different. All skills use Anima and have a cooldown.Combat in this game focuses on skills and the resource known as Anima.By walking, it is possible to sneak past them. ![]()
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